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The Horrors of Game Design - Site Root - StudentGuru
    • Tue, May 5 2015

    Horror Game Design : Audio Design II (SFX)

    The audio is supposed to be broken down into 4 chunks, which are Music, SFX, Voiceovers and Ambience. We will have a distinct topic on Music, Voices and Ambience, however, this week we will be covering the topic of SFX (Sound Effects). Horror Games a...
    • Tue, Apr 28 2015

    Horror Game Design : Audio Design I (Basics)

    Moving off from the usual Visual posts for which I have been mumbling around a month now, this time we will discuss about Audio. Exactly, what would horror games be with bad or even without Audio? Not immersive, not any good, and not terrifying. The...
    • Mon, Apr 20 2015

    Horror Game Design : Visual Design IV (Monsters)

    Hey everyone!  This is the last post covering some fundamentals of Visual Design for Monsters, for horror games. Monsters in Horror Games As we all know, monsters in horror games, tend to be our greatest fear, and as such, they should be designed in ...
    • Wed, Apr 8 2015

    Horror Game Design : Visual Design III (Colors)

    On this blog post on Visual design we will talk about the usage of colors in games as well as their effect in-game and the psychological effects on the players There are many usages of colors in video games, and for most colors. However...
    • Tue, Mar 31 2015

    Horror Game Design : Visual Design II (Obscurity - Blood & Gore)

    The second part of Visual Design, from our series of Horror Game Design posts. On this post, we will cover the topics of Obscurity and Blood & Gore in Horror games. Obscurity How much obscurity are we supposed to have in our games? And by that, w...
    • Tue, Mar 24 2015

    Horror Game Design - Visual Design I (Basics)

    Hello everybody!  On this post I'd like to share some common thought I had on the topic of "Visual Design" for Horror Games.  What is visual design? Visual design can be translated as "What the player sees. What the player feels b...
    • Mon, Mar 16 2015

    5 Elements of Horror Game Design

    Every horror game that respects itself should obey to some basic principles that were created together, and in the occasion that these horror games do abide by these rules, then they are sure to be great horror games. I will not go in depth, explaini...
    • Tue, Mar 10 2015

    Horror Game Design : The difference between movies and games

    Before we begin, let me briefly introduce the concept to those who are not well acquainted with the Horror Genre in general. What is the biggest difference between a horror game and a horror movie?  ~ Outlast ~   ~ The Ring ~ In fact, while they may ...
    • Wed, Mar 4 2015

    The Horrors of.... Horror Game Design - And So It begins

    Hello everyone!  I've been inactive for the past 2 months or so due to the fact that here, at Genesis Game Studios, something big is brewin' . So, this time I have gathered much useful information regarding Game Design of Horror Games and I w...
    • Mon, Jan 12 2015

    Visualizing Flow: The Activity Diagram!

    Out of all the things that Tech Designers can do, we will tackle the most simplified ones, because not everyone taking this course actually has programming knowledge. Nevertheless, we can take on the subject of Visualizing navigation and flow. Say he...
    • Mon, Dec 22 2014

    Technical Design - Designing Systems at the Back End of Games

    Let's take a break after learning about Mechanics, and get to something more structured and Functional. Technical Design. Also known as Systems Design. "So, What's the Difference between Mechanics Design and Systems Design?" The dif...
    • Mon, Dec 15 2014

    Types of Mechanics : The Gears that get your game spinnin'

    Mechanic Types Every game consists of mechanics. Some games are based on simple mechanics that occur within the physics engine. Other have complicated formulas, while other are used for more simple and casual games. Every single experience that the ...
    • Mon, Dec 8 2014

    Game Dynamics & Goals : Tools that assist you in designing and pitching your game idea!

    Game Components: Dynamics and Goals It's about time you got to finally pitch your game. Yeah, no kidding. But your first target would be your friend. Or a close relative.  It may seem funny, but if you get to make those people understand your gam...
    • Mon, Dec 1 2014

    Gamer Specimens : The 4 types of players

    Look around you and feel the players who roam the land. There will be some fine specimens on each and everyone of them, and by that i mean that there are specific types of players who totally look at your game from completely different perspectives! ...
    • Mon, Nov 24 2014

    The glue that binds it all together... The 4 Elements of a Game

    Righto! Hey again, this is the nightmarish blog on Game Design! Today I will write on the elements that every game has that makes it a whole, an entity..! The Elements of a Game Just like the elements of nature : Fire, Earth, Water and Wind, there a...
    • Mon, Nov 17 2014

    The Nightmare of Being a Game Designer : Duties and Disciplines , Part II

    ... and we continue our previous mumble about the rest of the disciplines of Game Designers a game can have: World / Universe Design The most creative part of Game Design would be to simply create your very own Universe out of thin air, and then imp...
    • Mon, Nov 10 2014

    The Nightmare of Being a Game Designer : Duties and Disciplines , Part I

    In the Games Industry, any Game Designer should know what he is doing and why is he doing it. Any who wishes to become a Game Designer should be able to see someone playing a game, and identify all the core and sub-core mechanics and systems that are...
    • Fri, Nov 7 2014

    The Horrors of convincing your team to start a game: The Concept Document

    Situations may rise, where you will have this great idea but fear and tremble when you have to talk to anyone else but yourself about it. The worst part, is that they have to be convinced that your idea is brilliant and extraordinary, and as such may need a bit of convincing. In order to do that, game designers have their very own secret spell, called " The Concept Document " which they will use inside the dark...
    • Tue, Nov 4 2014

    Enter the Nightmare... Are you brave enough?

    Welcome to my new dark-infused blog, where i will share with you all the pain and suffering a game designer has to go through in his team (or alone, if he prefers to) in order to shape the final form of any game, of any genre in particular. This blog...